Extremely part-time game writer, full-time animal lover, and also
apparently a student.
a routine party goes terribly awry when the dancefloor goes
south and you wake up trapped in the sprawling mansion on
the hill. pursue a romance with the eclectic guests
while you search for a way out; and try to discover why you're
there in the first place.
your already high-risk/low-reward job gets about thirty times more dangerous when you inadvertently release an ancient archdemon into sanctum city. armed with only a recent promotion and the begrudging support of your enigmatic boss, it's up to you to decide what to do with siruud the devourer.
Fortune Told Two Things:
as the village psychic, you're in charge of choosing and
training a champion to battle with impending doom. you only
need to remember that when your champion is ready, you
must send them into the darkness: alone. [unreleased]