Extremely part-time game writer, full-time animal lover, and also
apparently a student.
a routine party goes terribly awry when the dancefloor goes
south and you wake up trapped in the sprawling mansion on
the hill. pursue a romance with the eclectic guests
while you search for a way out; and try to discover why you're
there in the first place.
your already high-risk/low-reward job gets about thirty times more dangerous when you inadvertently release an ancient archdemon into sanctum city. armed with only a recent promotion and the begrudging support of your enigmatic boss, it's up to you to decide what to do with siruud the devourer.
the world, long go, stretched out its leafy green arms and
strangled civilization for eons of misuse. she took herself
back; and now, there's you. you've always lived in this world
and after a violent raid destroys your farm, you set out to
find what's happened to your only relative; but you find that
the while the world looks the same as it always has to you, the
people therein are not like you.
Fortune Told Two Things:
as the village psychic, you're in charge of choosing and
training a champion to battle with impending doom. you only
need to remember that when your champion is ready, you
must send them into the darkness: alone. [unreleased]